Testing Strategy
- Test Pyramid: More unit and widget tests, fewer integration tests. Unit tests are fastest and cheapest.
- Mirror Test Rule: 100% logic and widget coverage. No code without a test.
- Mirror Organization: Test files MUST strictly mirror the
lib/directory structure and end with_test.dart. - Coverage Targets: Target 100% logic coverage for
domainandbloclayers. - Test Independence: Each test MUST be independent. No shared mutable state between tests.
Test Types Overview
| Type | Scope | Speed | Skill |
|---|---|---|---|
| Unit | Single function/class | Fast | dart-testing |
| Widget | Single UI component | Medium | flutter-add-widget-test |
| Integration | Full app / user flow | Slow | flutter-add-integration-test |
Pattern-Based Testing
These three patterns cut repetitive test setup, cover all visual states, and keep widget behavior consistent. Theyβre conventions, not packages.
Golden Variant Testing
When a widget has multiple visual states (primary, disabled, hover, error), test all variants in a single structured group() with a Map<String, Widget Function()>:
- Define a
variantsmap where keys are state names and values are widget builders. - Each variant MUST be rendered in isolation (fresh
pumpWidgetcall per variant). - Use deterministic golden file naming:
goldens/<component>.<variant>.png. - Set a consistent
surfaceSizeviatester.view.physicalSizeto avoid flaky pixel diffs. - When to use: Design system components, widgets with distinct modes/types.
- When NOT to use: Integration tests or animation frame verification.
State Matrix Testing
Every stateful widget MUST be tested against ALL possible UI states. Use a state matrix to separate setup from verification:
- Define a
statesmap with every state the widget can render (loading,error,data,empty). - Write a single
verify(stateName)callback that asserts correct rendering per state usingswitchexpressions. - This pattern prevents the common mistake of only testing the βhappy pathβ.
- When to use: Widgets with complex state machines (e.g., BLoC-driven screens).
- When NOT to use: If verification logic varies wildly between states, write separate tests.
Interaction Contract Testing
Reusable widgets have implicit behavioral rules. Define these as explicit, reusable contracts:
- Create helper functions in
test/utils/for common contracts:verifyTappable(tester, finder, mockCallback)β Tap fires callback exactly once.verifyDisabledNotTappable(tester, finder, mockCallback)β Tap does NOT fire callback when disabled.verifyValidatesOnBlur(tester, finder)β Validation triggers when focus leaves.
- Apply contracts consistently across all widgets sharing the same behavior.
- When to use: Widgets with strictly defined behavioral rules that must hold across refactors.
- When NOT to use: One-off logic unique to a single widget.
Test Naming & Structure
- Test Naming: Use string interpolation for test group names:
group('$ClassName',notgroup('ClassName',. This ensures consistency and enables better tooling support. - Test Grouping: Use
group()to organize tests by feature, class, or state for clearer reporting. - Descriptive Names: Test names should clearly describe what is being tested and why.
Common Test Errors
A RenderFlex overflowed...β Wrap widget inExpandedor constrain dimensions in testVertical viewport was given unbounded heightβ WrapListViewinSizedBoxwith fixed height in testsetState called during buildβ Defer state changes to post-frame callbackNo MediaQuery widget ancestorβ Always wrap test widget inMaterialApp
Running Tests (Quick Reference)
flutter testβ Run all unit and widget testsflutter test test/path/to/file_test.dartβ Run specific test fileflutter test integration_test/β Run integration testsflutter test --coverageβ Run with coverage reportdart testβ Pure Dart unit tests